Finally, Bethesda has introduced an Elder Scrolls version of its beloved resource management sim, Fallout Shelter. While many gameplay mechanics will be immediately familiar to anyone who dabbled with Fallout Shelter, The Elder Scrolls: Castles replaces building an underground bunker with managing your very own little kingdom.
You’ll begin with little more to your castle than a throne room. However, you’ll quickly need to set up a Kitchen and an Oil Press to keep your people fed and the fires burning. After constructing a new room, you'll need to assign some workers.
As you progress, you’ll unlock more interesting workstations, like the workshop, where you can build tools that aid in the production of food and other resources, or the sewing table, where your subjects can sew new outfits. Managing your resources takes some strategy, but it's fairly easy to master even if you’re not a seasoned strategist.
Each subject has a primary trait, such as volatile, emotional, or pyromaniac, which can dictate which jobs they’re best suited for. For instance, a pyromaniac is most efficient when working at the forge or in the kitchen, where they can scratch their itch.
You can also marry subjects by assigning them to the Shrine of Mara. You'll need a growing population to build your kingdom, and that's where the bedroom comes in.
Assign a male and female to the bed chamber to, ahem, bring a new babe into the world. Parenthood is a taxing job, so each subject will only agree to have one child per year. Remember that if you assign a subject to the bed with someone other than their spouse, you’ll stir up some in-castle drama.
You can also drag a specific adventurer to a selected enemy, which is a good way to ensure you take out the toughest foes first. I do wish combat were a little more interactive, but since Castles is a simulation game, the automated combat is not surprising.
Completing a quest unlocks the next quest and nets you some rewards. You'll earn more rewards by fulfilling the quest's optional goals, which include equipping certain weapons, using abilities, and avoiding using healing items in battle. After returning from a quest, be sure to send all your wounded adventurers to the buffet so they can regain their health.
If a subject is accused of infidelity, you can banish them from the kingdom. Alternatively, if the ruler's spouse complains of infidelity, they can be banished for "nagging all the time", which is a perfect example of the power of kings.
Some decisions will please commoners while disgruntling nobles and vice versa, while other decisions can alienate a specific race. It's up to you to balance the happiness and well-being of all your subjects lest you risk making enemies.
You can also banish subjects at any time by dragging them to the kingdom’s left border. This is an easy way to deal with enemies of the King, as disgruntled subjects may eventually assassinate your ruler. Of course, you can always try to improve the relationship through your royal decrees or by assigning them to the Music Stage or Bookcase to increase their happiness.
You’ll find yourself charmed by your dynamic’s subjects each with their own personality traits and lineage. If you love Fallout Shelter and are looking for something to hold you while you wait (and wait) for Elder Scrolls VI, this game is for you.