You venture out into the great big world - your backpack empty and your wide-eyed innocence intact - only to find yourself faced with a diverse roster of creatures you're just itching to catch. From adorable pups that breathe fire to breathtaking behemoths whose wingspans cover the sky, all these monsters are yours for the taking - all you have to do is chuck a magic ball at them to add them to your collection.
No, it's not Pokemon, and it's not the recent overnight sensation Palworld, either. Miraibo GO aims to replicate that same exhilaration of creature-collecting but with a survival crafting twist - only this time, it's supposed to be done from the palm of your hand. But is this so-called "Pal-like" a noble attempt at catering to a mobile audience, or is it another poor excuse for the real thing?
They're still cute, still interesting, and they still make me feel like I want to catch them just to complete my collection, so that's a huge tick on character design right there.
The world is vibrant and gives off this sense of adventure that makes you want to explore - in the world I spawned in, there's even this gigantic skeleton of what seems to be an ancient Mira's remains. You can customise your character a little bit, and the whole thing has some Genshin Impact vibes. Then, you're thrust right into the thick of it where you'll need to build your base from scratch after teleporting through a mysterious cave.
This very first red flag should have immediately put me off the game, but since I had such high hopes for it - I've been eagerly anticipating this "mobile Palworld" for a while now - I soldiered on.
For one thing, the Miras I summon to my Mira Terminal have a nasty habit of spawning in the middle of a boulder and getting stuck there forever. For another, I can't even lock onto any wild Miras properly without relying on clunky auto-attacks and a companion Mira that simply refuses to attack my target.
At one point, a wild Rolloh I killed just lay there on the grass after it died, and because we were on top of a hill, I accidentally kicked it and its corpse just started rolling down the hillside. True to poor Rolloh's name, down, down, down it went, forever rolling into the depths of the ravine below, a macabre warning to any other wild Mira who might dare to stand in my way.
Never mind all that, and never mind the fact that I initially couldn't even enter the game because all the worlds were full. What really made the game unplayable for me was the UI - everything is laid out with the tiniest font known to man. I have to squint just to see the all-important text that I have to read because there's no tutorial - not to mention learn how to position my fingers with pinpoint accuracy so I can hit the "Use" button instead of the "Batch Use" button that's sitting precariously close to it.
Precision pointing aside, you'll also have to deal with the lack of any kind of zoom function here, which makes me wonder what the Portrait/Landscape option is even for. For a game that supposedly prides itself in being a mobile version of Palworld, it certainly fails at filling in that market gap, which is just a darn shame. Nothing about the game is remotely "mobile" - no mobile-optimised controls, no quality-of-life features, and no interface that's built for a small screen. I had to start over and play on my tablet just to make it all work on a bigger screen, because playing on my phone just wasn't possible.
There are, of course, SOME good points here - the thrill of exploration and the itch to capture new creatures is very much on-point. There's so much potential for the game to be great, to be honest, but at the moment, it feels like an early access title rather than an official launch. It's definitely not polished enough to have launched globally like it has, and the pros, while present, are immensely overshadowed by the cons.
Overall, Miraibo GO feels like an unfinished piece that's still struggling to find its place. It launched too soon, in my opinion, and if you want to enjoy it in its entirety, I'd say wait a few more weeks - or months, even - before giving it a go, as it's a bit of a miss in its current state.