When it comes to adding a mobile entry to a series, there are a few routes you can take. The standard is just to make the same one, but smaller and more casual. It seems that Frostpunk: Beyond the Ice has gone the interesting route of recreating (more or less) the first game but for the mobile platform thanks to the efforts of Com2uS.
As expected, it's a 3D city-building management experience emphasizing survival. It's chilling to look at, which is odd since mobile gaming is a pretty cosy activity, but that can be overlooked if it can stand alongside its predecessors.
Whenever you create a universe, you're free to plop down stories that take place at any time and any location you feel fits the story. In Frostpunk: Beyond the Ice, it may be going for a parallel story of sorts. The setting is a version of the world in the late 19th century where a second ice age suddenly hit and decimated the world.
Cities were shut down and abandoned, many people froze to death, and the survivors banded together to search for salvation. They lost many of their numbers while wandering, but eventually came across a functioning coal generator.
With that, they decide to base their entire society around a piece of technology built in one of the most inconvenient locations possible.
Considering the huge scale of the first two in the Frostpunk series, it's quite impressive how much Frostpunk: Beyond the Ice was able to translate to the mobile world. It maintains the tone and vibes of the other titles while still feeling compact. Even with all the UI elements and pop-up icons, you feel the icy severity of the situation. Things may move slowly, but you can't let your guard down or all of a sudden you're out of fuel. It does have some idle elements, but it's very clear that you need to be a very proactive leader and manager.
There are places where automation can handle some of the tasks, but the important things don't happen unless you're directly involved. Collecting, harvesting, producing, gifting, and signing are just a few of the jobs you need to attend to if you want people to like you - oh, and if you want to survive.
It would be very easy to critique and comment on this by comparing it to others in the series, but Frostpunk: Beyond the Ice should be judged on its own. The first judgment comes in how the mobile gameplay conflicts with the tone of the setting. This is a very serious scenario you find yourself in, but with all the icons popping up and pleasant glowing UI, it tends to take you out of that. In a way, that is the nature of mobile, to be light and casual, but in this case, the matchup may not be the best.
Following the approval train of thought, it also likes to keep you in a state of "never good enough". It's the nature of sims like this to make you feel like you're never ahead, but this is a mobile game.
This is something that I want to open up for a few minutes and put away now that I've made even a bit of progress. Whenever you step away, you come back just to realize everything has sunk to new lows. Some things can be fixed somewhat quickly, but most require you to build more stuff and by the time you're done, things have gotten worse so that you need to build more.
Frostpunk: Beyond the Ice is a 3D city-builder and management sim about trying to help people build and survive a brutal ice age. The atmosphere and visuals come through well on the mobile platform and keep you very active whenever you decide to pull up your city.
However, with everything that you're expected to do and constantly being on the edge of doom, it starts to feel more like doing work than playing. But sometimes, it's not all fun and, well, games - they're serious business about fighting the cold, survival, and finding a way beyond the ice.