I've always believed that throwing a chonky pet into the mix makes everything better and brighter in practically any kind of scenario, and LUNA The Shadow Dust knows it all too well. The charming point-and-click adventure tells a wordless tale of light and darkness in just a little over two hours, with gorgeous visuals and an evocative soundtrack to boot.
But underneath all the enchantment (and the distraction of a fluffy pet), is it truly a story that's one for the books, or is it all a trick of the light?
The star of the show, however, is the fluffy little round thing you'll encounter on your way up - it's weak, injured, and buried under a pile of broken wood.
The natural course of action, of course, is to nurture it and take it with you, and while you have no idea what it is or where it came from, its fluffy tail, blob-like shape, and little spikes will prompt you to pick it up, declare it as your new best friend, and vow to never ever part from it for as long as you live.
There's no handholding here, which can be both a blessing and a curse (I'll get to that in more detail later on). There is, however, a little eye icon on the top-left that you can use to see which elements you can interact with in every scene, with the option to switch between the boy and the Best Pet Ever to set things in motion.
And you will feel stuck at some point, because while controls are intuitive (as well-ported point-and-click games on mobile should have), the lack of signposting can be both a bane and a boon. On one hand, it gives you a sublime sense of satisfaction whenever you figure something out with no help whatsoever. On the other, it also might frustrate you to the point of rage-quitting (which I almost did towards the end).
The controls were extremely finicky too towards that last bit (I'm looking at you, circular puzzle thingy), so even though that handy eye icon was a godsend, it still couldn't save me from failing over and over again simply because I had no idea what I was supposed to do next.
By the way, I also encountered a bug somewhere in the middle where my Best Pet Ever got stuck hovering over invisible platforms. I couldn't do anything else with him stuck there, so I had to exit to the main menu and repeat the level all over again to get him unstuck.
Thankfully, the animated cutscenes that bookend chapters are an absolute delight in themselves, so much so that the wordless scenes got my eyes all watery. It only goes to show how effective the animations are (and the god-tier soundtrack), because even though no words were said, the story still moved me so much that it instantly wiped out all the rage the last stage seared into my brain. I suppose it's just a matter of whether or not you'll have the willpower to persevere past that last bit to get to the ending as a reward.
When you get right down to it, it's that Best Pet Ever that saves the day in more ways than one. It also leaves this line as the game ends: "To light a candle is to cast a shadow." It's a tragically beautiful sentiment that summarises the game and life in its entirety - frustrating puzzles and buggy glitches included.