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Interview: Rebecca Ford discusses the upcoming Warframe: 1999 expansion Interview

Interview: Rebecca Ford discusses the upcoming Warframe: 1999 expansion

By Shaun Walton
Interview: David Pokleka talks about My Talking Hank: Islands' launch success and what comes next Interview

Interview: David Pokleka talks about My Talking Hank: Islands' launch success and what comes next

By Stephen Gregson-Wood
Interview: Victor Cardozo talks Aoca Game Lab's vision, the Arida series and the Brazilian developer scene Interview

Interview: Victor Cardozo talks Aoca Game Lab's vision, the Arida series and the Brazilian developer scene

By Stephen Gregson-Wood
Interview: Paula Bentancur tells us why we should be excited for Kingdom Rush 5: Alliance Interview

Interview: Paula Bentancur tells us why we should be excited for Kingdom Rush 5: Alliance

By Stephen Gregson-Wood
Interview: Taehyung Kim and Dongkyu Han discuss 10 years of Summoners War and beyond Interview

Interview: Taehyung Kim and Dongkyu Han discuss 10 years of Summoners War and beyond

By Stephen Gregson-Wood
Mike Minton at TwitchCon 2024 - “People spend on Twitch to support the streamer” Interview

Mike Minton at TwitchCon 2024 - “People spend on Twitch to support the streamer”

By Iwan Morris
Kakele Online's Bruno Adami - "We were players before and we hate pay-to-win" Interview

Kakele Online's Bruno Adami - "We were players before and we hate pay-to-win"

By Stephen Gregson-Wood
Rachel Delphin at Twitchcon 2024: “I think when you see games that really capture the culture, you’ll see them on Twitch” Feature

Rachel Delphin at Twitchcon 2024: “I think when you see games that really capture the culture, you’ll see them on Twitch”

By Iwan Morris
Interview: Watcher of Realms' first anniversary and how much the game has already changed in that time Interview

Interview: Watcher of Realms' first anniversary and how much the game has already changed in that time

By Stephen Gregson-Wood
Interview: Goddess Order's developers explain why 'high-quality pixel art' is key to the game's immersion and tactile combat Interview

Interview: Goddess Order's developers explain why 'high-quality pixel art' is key to the game's immersion and tactile combat

By Stephen Gregson-Wood
Interview: Christa Agius and Tommy Prentice discuss Lemmings' Creatorverse update and what player-made levels will bring Interview

Interview: Christa Agius and Tommy Prentice discuss Lemmings' Creatorverse update and what player-made levels will bring

By Stephen Gregson-Wood
Interview: Discover the inside design approaches on Warcraft Rumble's massive Season Six content update Interview

Interview: Discover the inside design approaches on Warcraft Rumble's massive Season Six content update

By Iwan Morris
Interview: NaturalMotion and Zynga discuss all things Star Wars: Hunters Interview

Interview: NaturalMotion and Zynga discuss all things Star Wars: Hunters

By Stephen Gregson-Wood
Interview: Boris Burangulov talks keeping PvP mech shooter War Robots in the limelight for a decade Interview

Interview: Boris Burangulov talks keeping PvP mech shooter War Robots in the limelight for a decade

By Stephen Gregson-Wood
WordBox Interview: Oxygen Games on how it developed its hit puzzle game Interview

WordBox Interview: Oxygen Games on how it developed its hit puzzle game

By Alina Gasca
RAID Shadow Legends interview: Ihor Mishchenko discusses the game's Community Weeks event, happening now Interview

RAID Shadow Legends interview: Ihor Mishchenko discusses the game's Community Weeks event, happening now

By Stephen Gregson-Wood
Find out what inspired the competition-winning Subway Surfers design "Hammy-bee" News

Find out what inspired the competition-winning Subway Surfers design "Hammy-bee"

By Iwan Morris
Dofus Touch Interview: Is this global relaunch worth a second look? Interview

Dofus Touch Interview: Is this global relaunch worth a second look?

By Shaun Walton
Howl Interview: Mi’pu’mi discusses how its living ink folktale game made the leap to mobile Interview

Howl Interview: Mi’pu’mi discusses how its living ink folktale game made the leap to mobile

By Alina Gasca
Royal Revolt 2 Interview: Upright Games discusses its tower defence title’s 10th anniversary update Interview

Royal Revolt 2 Interview: Upright Games discusses its tower defence title’s 10th anniversary update

By Andreea Ghiurca
Interview: Reverse: 1999’s music producer Ricky Lee tells us what makes the audio of the game so special Interview

Interview: Reverse: 1999’s music producer Ricky Lee tells us what makes the audio of the game so special

By Iwan Morris
Get the inside scoop on Rise of Kingdoms’ Esports series from Lilith Games Interview

Get the inside scoop on Rise of Kingdoms’ Esports series from Lilith Games

By Iwan Morris
Frostpunk: Beyond the Ice Interview: NetEase Games on the complex process of bringing the PC survival simulator to mobile Interview

Frostpunk: Beyond the Ice Interview: NetEase Games on the complex process of bringing the PC survival simulator to mobile

By Pocket Gamer staff
What inspired Reverse: 1999? The team behind the hit gacha game reveals all Interview

What inspired Reverse: 1999? The team behind the hit gacha game reveals all

By Iwan Morris